<Truck>
	<Wheels
		HardpointDefaultY="0.5"
		HardpointDefaultZ="0.95"
	>
		<Wheel
			HardpointX="-2.718"
			HardpointOffsetY="0"
			SuspensionMin="-0.2845"
			SuspensionStrength="0.0715"
			Torque="default"
			Type="2c8ml3t7"
		/>
		<Wheel
			HardpointX="-2.718"
			RightSide="true"
			HardpointOffsetY="0"
			SuspensionMin="-0.2845"
			SuspensionStrength="0.0715"
			Torque="default"
			Type="2c8ml3t7"
		/>
		<Wheel
			HardpointX="-3.918"
			HardpointOffsetY="0"
			SuspensionMin="-0.2845"
			SuspensionStrength="0.0715"
			Torque="default"
			Type="2c8ml3t7"
		/>
		<Wheel
			HardpointX="-3.918"
			RightSide="true"
			HardpointOffsetY="0"
			SuspensionMin="-0.2845"
			SuspensionStrength="0.0715"
			Torque="default"
			Type="2c8ml3t7"
		/>
	</Wheels>
	<TruckData>
		<OcclusionMap
			HalfSizeZ="1.65"
			MinX="-4.835"
			MaxX="4.835"
			Texture="trucks/occlusion/chassis_trailer__s_d_a.tga"
		/>
		<Constraint
			PlaneAxisLocal="(0; 0; 1.0)"
			PlaneMin="-90"
			PlaneMax="90"
			TwistAxisLocal="(1.0; 0; 0)"
			TwistMin="-30"
			TwistMax="30"
			Type="Ragdoll"
		>
			<TwistMotor Damping="60000" Spring="320000" Type="Spring" />
		</Constraint>
		<Camera Center="(-2.75; 0; 0)" />
		<Axles>
			<Axle Frame="BoneAxle1" />
			<Axle Frame="BoneAxle2" />
		</Axles>
	</TruckData>
	<PoweredConstraints>
		<Group Id="_trailer_foot">
			<Constraint Name="Foot" Position="0.6" TerminalFix="true" />
		</Group>
	</PoweredConstraints>
	<PhysicsModel Mesh="trucks/av0oj3v2">
		<Body
			CenterOfMassOffset="(0.15 -0.55; 0)"
			ImpactType="Truck"
			Mass="3650"
		>
			<Body
				ForceBodyParams="true"
				Mass="100"
				ModelFrame="BoneFoot_cdt"
				NoFoliageCollisions="true"
			>
				<Constraint
					AxisLocal="(0;1;0)"
					MinLimit="0"
					MaxLimit="0.65"
					Name="Foot"
					Type="Prismatic"
				>
					<Motor Force="64000" Type="Position" />
				</Constraint>
			</Body>
			<Body ImpactType="Truck" Mass="100" ModelFrame="BoneLeft_cdt">
				<Constraint
					AxisLocal="(1; 0; 0)"
					MinLimit="0"
					MaxLimit="3"
					Type="Hinge"
				>
					<Motor Damping="200" Spring="2400" Type="Spring" />
				</Constraint>
			</Body>
			<Body ImpactType="Truck" Mass="100" ModelFrame="BoneRight_cdt">
				<Constraint
					AxisLocal="(1; 0; 0)"
					MinLimit="-3"
					MaxLimit="0"
					Type="Hinge"
				>
					<Motor Damping="200" Spring="2400" Type="Spring" />
				</Constraint>
			</Body>
			<Body
				Collisions="None"
				ImpactType="Truck"
				Mass="20"
				ModelFrame="BoneBack_cdt"
			>
				<Constraint
					AxisLocal="(1; 0; 0)"
					MinLimit="-35"
					MaxLimit="0"
					Type="Hinge"
				>
					<Motor Damping="2" Spring="0" Type="Spring" />
				</Constraint>
			</Body>
			<Body
				AngularDamping="3.0"
				Collisions="None"
				Mass="100"
				ModelFrame="BoneLeftMudguard_cdt"
			>
				<Constraint
					AxisLocal="(1; 0; 0)"
					MinLimit="-40"
					MaxLimit="45"
					Type="Hinge"
				/>
			</Body>
			<Body
				AngularDamping="3.0"
				Collisions="None"
				Mass="100"
				ModelFrame="BoneRightMudguard_cdt"
			>
				<Constraint
					AxisLocal="(1; 0; 0)"
					MinLimit="-40"
					MaxLimit="45"
					Type="Hinge"
				/>
			</Body>
			<Body
				AngularDamping="3.0"
				Collisions="None"
				Mass="100"
				ModelFrame="BoneLeftMudguard2_cdt"
			>
				<Constraint
					AxisLocal="(1; 0; 0)"
					MinLimit="-40"
					MaxLimit="45"
					Type="Hinge"
				/>
			</Body>
			<Body
				AngularDamping="3.0"
				Collisions="None"
				Mass="100"
				ModelFrame="BoneRightMudguard2_cdt"
			>
				<Constraint
					AxisLocal="(1; 0; 0)"
					MinLimit="-40"
					MaxLimit="45"
					Type="Hinge"
				/>
			</Body>
		</Body>
	</PhysicsModel>
	<GameData>
		<WinchSocket Pos="(-3.925; 0.575; 0.425)" />
		<WinchSocket Pos="(-3.925; 0.575; -0.425)" />
		<RequiredAddon Types="6444_scepka" />
		<LoadArea
			Min="(4.775; 1.45; 1.165)"
			Max="(-6.15; 2.275; -1.165)"
			Type="LongLogs"
			TrailerLoad="true"
			ParentFrame="BoneRoot_cdt"
		/>
		<InstallSocket Offset="(3.75; 1.256; 0.0)" Type="6444Trailersosi" />
		<AddonSockets>
			<Socket Names="LoadLogsLong6444" ParentFrame="BoneRoot_cdt" />
		</AddonSockets>
	</GameData>
</Truck>
